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Desarius.Bitstream

Deterministic fixed-point math stack for Unity DOTS projects that cannot afford platform drift.

Technical Overview

Bitstream is the numeric foundation we wanted close to the rest of the stack: Q31.32 math, Unity.Mathematics-style APIs, fixed-point vectors, matrices, quaternions, deterministic PRNG, ECS transform components, job helpers, and bit-exact serialization.

Core Capabilities

  • Q31.32 scalar fixed-point type and vector, matrix, and quaternion types.
  • Unity.Mathematics-style fpmath API.
  • Deterministic PRNG and geometry helpers.
  • ECS deterministic transform components and systems.
  • Bit-exact serialization through reader and writer types.

Use Cases

  • Deterministic multiplayer simulation.
  • Lockstep games where cross-platform numeric consistency must be boring.
  • DOTS/ECS projects that need fixed-point transforms and math without a foreign API shape.
  • Teams migrating away from float-dependent or awkward fixed-point dependencies.

Integration Model

UPM package, source license, migration support, determinism validation, and optional integration with Desarius.Legion.

Best Fit

Teams that need a deterministic math foundation for Unity simulation code.

What It Is Not

Bitstream is not a physics engine or gameplay simulation engine. It is the numeric foundation other systems build on.

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