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Desarius.Nexus

Encrypted UDP networking package for Unity projects that need security and delivery behavior designed together.

Technical Overview

Nexus is the next network track beyond Fireball: shared protocol core, Unity runtime backend, Mirror adapter, preview dedicated-server backend, encryption, delivery channels, fragmentation, MTU discovery, congestion control, and telemetry.

Core Capabilities

  • ChaCha20-Poly1305 session encryption.
  • ReliableOrdered, ReliableUnordered, SequencedUnreliable, and Unreliable delivery channels.
  • Mirror transport adapter.
  • Fragmentation, MTU discovery, congestion control, and telemetry.
  • Preview state-sync and delta-compression surfaces.

Use Cases

  • Unity multiplayer projects that need encrypted UDP transport from the start.
  • Games that need more traffic shapes than a simple reliable/unreliable split.
  • State-sync heavy games where sequenced-unreliable traffic matters.
  • Teams evaluating a secure transport layer before their networking stack hardens.

Integration Model

UPM package, partner preview, technical evaluation, Mirror adapter, and custom runtime integration.

Best Fit

Teams evaluating secure, game-aware UDP networking for future multiplayer projects.

What It Is Not

Nexus should not be presented as fully self-service licensing-ready until its 1.0 contract and support model are finalized.

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