Desarius.Nexus
Encrypted UDP networking package for Unity projects that need security and delivery behavior designed together.
Technical Overview
Nexus is the next network track beyond Fireball: shared protocol core, Unity runtime backend, Mirror adapter, preview dedicated-server backend, encryption, delivery channels, fragmentation, MTU discovery, congestion control, and telemetry.
Core Capabilities
- ChaCha20-Poly1305 session encryption.
- ReliableOrdered, ReliableUnordered, SequencedUnreliable, and Unreliable delivery channels.
- Mirror transport adapter.
- Fragmentation, MTU discovery, congestion control, and telemetry.
- Preview state-sync and delta-compression surfaces.
Use Cases
- Unity multiplayer projects that need encrypted UDP transport from the start.
- Games that need more traffic shapes than a simple reliable/unreliable split.
- State-sync heavy games where sequenced-unreliable traffic matters.
- Teams evaluating a secure transport layer before their networking stack hardens.
Integration Model
UPM package, partner preview, technical evaluation, Mirror adapter, and custom runtime integration.
Best Fit
Teams evaluating secure, game-aware UDP networking for future multiplayer projects.
What It Is Not
Nexus should not be presented as fully self-service licensing-ready until its 1.0 contract and support model are finalized.
Partner Preview